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games

Game Development

I build multiplayer Roblox games — from MCP-integrated dev tooling to a frame-data platform fighter with custom physics and netcode.

Skills

LuaLuauRoblox StudioRojoMCP ServerMultiplayer SystemsGame Physics

Projects

Tournament of Power

Unverified

Multiplayer Roblox game with a custom MCP server integration, enabling AI-assisted game development and real-time player interactions.

  • Live Roblox game with MCP server enabling AI tooling directly in the game engine
  • Custom Lua game mechanics with multiplayer state management and event systems
LuaRoblox StudioMCP ServerTypeScript

Wombo Combo

Private

A publicly live Roblox platform-fighter public preview — frame-data-driven state machine, custom physics for wavedash/DI/knockback, and authoritative client/server netcode. Post-launch hardening is incomplete.

Promotional artwork — not a gameplay screenshot
Promotional artwork — not a gameplay screenshot
Queued 1v1 gameplay
  • Custom physics via direct velocity control for competitive-feeling movement tech
  • Authoritative netcode keeping combat state consistent across clients
  • Shipped public on Roblox — live and playable
Roblox StudioLuauRojoGame physics
Launch page →Live ↗Private repo — shipped and live on Roblox